Blended dynamic steering behavior made with a combination on flocking, seperation, and obstacle avoidance.
Implementing a firing solution to launch a ball in a parabolic motion towards a target, over and over and over.
Based on Millington's code, this uses a selector and sequence tasks to implement and event driven behavior system with a few diffrent options.
Depth first backtracing method of procedural maze generation enhanced with a wonderful little cactus and his garbage movement code I added in a few minutes.
My first multiplayer game using Unity's Photon Engine. Included is the ability to join rooms and play "hat tag" with friends.
My own little version of Fortnite. Join a lobby of friends and load into this multiplayer arena. Last man standing wins! Multiplayer made with Unity Photon Engine.
Creating accounts and logging in. Using Microsoft Azure PlayFab for back the back end system.
Creating, adding, and updating leaderboards. Cloudscripting using Microsoft Azure PlayFab.
Implementing movement in a VR Unity scene. Use grabholds along the building to climb your way to the top.
In this video, you will see my first crack at Maya, Zbrush, and Houdini. Recreation of the Parthenon, an underwater submarine, and a bicycle using Maya. A fish and butterfly sculpt in Zbrush. And, a volcano erupting using Houdini.
Using Maya, Zbrush, and Houdini again, I have lighting and rendering of a donut truck. Shown is several different lighting designs with shadows and daylight. Using Zbrush, I made a recreation of an alien using UV's and skinning. Last, the alien's icicle space pod in Houdini.
I work through some of the basics of animation here. Creating toothbrush with a cape, animating arms and legs of a human and alien, then creating my owns animations to use and port into Unity. Last is my aliens final rig from scratch including rigging, control creationg, skinning, and animating.
This video shows the animation of a ball bouncing through a course, a character jumping, a character getting up from his chair, then walking, jumping, and a fully rendered mini animation of Yoda.
Game developer. All of these projects were made using Unity 2019/2020/2021. This page is an accumulation of my last 4 semesters in Game Engine Architecture, Artificial Intelligence, Multiplayer Games Systems, Virtual Reality Games, and Modeling/World Building classes. Some code is based off the implementations from these books: Artificial Intelligence for Games by Ian Millington, Game Programming Patterns by Robert Nystrom, and Hands-On Game Development Patterns with Unity 2019 by David Baron, Unity 2020 Virtual Reality Projects by Jonathon Linowes as well as multiplayer tutorials from Zenza Academy.